SportesportsTournaments and Majors
Bleacher Report's Creator League Cracks the Gen Z Sports Code
Back in 2021, a couple of guys you might not know if you're not deep in the YouTube and Twitch rabbit hole—FaZe Rug and Adin Ross—stepped onto a court in LA for a one-on-one basketball game with 25 grand on the line. Sam Gilbert, the director of content for Bleacher Report’s House of Highlights, streamed the whole thing from a single iPhone.The hoops were, by his own admission, pretty average. But nearly 80,000 people, most under 34, tuned in live.That was the lightbulb moment. Gilbert realized the game had shifted; it wasn't about watching the best athletes anymore, it was about watching the people you're already invested in.That single, scrappy stream became the proof of concept for Bleacher Report's Creator League, a full-blown sports league where the biggest personalities from social media—folks like JasonTheWeen, YourRAGE, and Mark Phillips from RDCWorld1—compete in basketball, dodgeball, and flag football for prize pools hitting six figures. It’s a league built not on athletic pedigree, but on pre-existing YouTube beefs, Twitch drama, and TikTok fame, and it's absolutely crushing it.In 2025 alone, the league racked up over 606 million views, a 60% jump from the year before, regularly outperforming highlights from the NBA and NFL on social feeds. The whole thing started because Bleacher Report execs like Drew Muller, VP of House of Highlights, were staring at a paradox.Their social sports highlights were exploding with Gen Z viewers, but the traditional TV numbers for live sports among that same demographic were in freefall. The median NBA viewer is 49; MLB's is 56.Yet these kids would happily watch a four-hour livestream of a creator playing *Madden*. The solution wasn't to force them to watch traditional sports, but to build a new kind of sports league in the image of the content they already love.So, Gilbert and Muller approached it like casting a reality TV show. They went hunting for the villains, the underdogs, the shit-talkers with deeply engaged fanbases, prioritizing a creator who could move 15,000 loyal fans in an instant over one with a bigger but passive following.They picked familiar sports—no one had time to learn new rules—and then stripped them down for the digital attention span: running clocks, one timeout, no halftime, creators talking straight to camera between plays. They even let fans vote in real-time for game-changing advantages, turning viewers into active participants who could swing a game with a power-up.Perhaps the smartest move was giving up control. They let creators co-stream events on their own channels, building a complementary distribution web, and gave team owners revenue shares and merch rights to make them true stakeholders.
#Bleacher Report
#Creator League
#Gen Z
#content creators
#sports media
#digital entertainment
#featured