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Pillars of Eternity gets surprise turn-based combat update.
In a move that's got the RPG community absolutely buzzing, Obsidian Entertainment just dropped a bombshell that nobody saw coming—they're giving their decade-old masterpiece Pillars of Eternity a full-blown turn-based combat mode. This isn't just some minor patch; we're talking about a fundamental rework of the game's core 'real-time with pause' system that defined the CRPG renaissance, and it's hitting public beta on PC starting November 5th.For those of us who've been grinding in Eora since 2015, this is like getting a surprise DLC years after you thought the devs had moved on, a genuine 'hold my health potion' moment from a studio currently juggling heavy hitters like the imminent The Outer Worlds 2 and the charmingly survivalist Grounded 2. The genius here, as game director Josh Sawyer breaks down in the announcement trailer, is that this isn't a slapped-on feature; it's a thoughtful adaptation built on the foundation of the optional turn-based mode they pioneered in the 2018 sequel, Pillars of Eternity: Deadfire.They've meticulously translated all your character's stats, abilities, and that deep D&D-inspired system into a tactical, grid-like experience where every action point matters, and the best part? You can apparently switch between real-time chaos and methodical turn-based planning on the fly, which is a game-changer for both veterans wanting a fresh challenge and newcomers who found the original's frantic pace intimidating. This update feels like a direct response to the massive resurgence of turn-based tactical RPGs we've seen dominate the scene lately—from the genre-defining Larian Studios' Baldur's Gate 3, which absolutely crushed it by proving there's a hungry audience for deep, thoughtful combat, to indie darlings like Wasteland 3 and the Pathfinder games that have embraced the format.Obsidian is essentially bridging a generational gap, allowing a classic to speak the language of a new wave of players weaned on these more deliberate systems, all while honoring the hardcore fans who adore the original's complexity. Let's be real, the timing is impeccable; with Avowed having just launched earlier this year to translate Eora's lore into a slick first-person Skyrim-like adventure, this turn-based update for the original Pillars is a brilliant way to keep the entire universe feeling alive and interconnected, giving lore nerds and combat enthusiasts alike a reason to dive back into the rich, narrative-driven world that put Obsidian on the map.It's a masterclass in community engagement—they're running a public beta specifically to gather player feedback, treating their audience as co-developers in refining this new mode before a full rollout, which is a strategy that's paid off huge for games like Hades and Deep Rock Galactic. For streamers and content creators, this is pure gold; the switchable combat styles mean you can tailor your playthrough for maximum entertainment, whether that's a high-stakes speedrun in real-time or a painstakingly planned tactical session where every spell placement is a clip-worthy moment.The implications are massive—if this beta is successful, could we see similar treatment for other classics in Obsidian's back catalog, like Neverwinter Nights 2 or even a reimagined Alpha Protocol? This move signals a growing trend of developers revisiting their legacy titles not just with remasters, but with substantial gameplay overhauls that respond to evolving player tastes, a practice that blurs the line between preservation and innovation. For the RPG genre as a whole, it's a testament to the enduring appeal of turn-based strategy, proving that even in an age of hyper-realistic action games, there's a deep, abiding love for the chess-like deliberation of planning your party's every move. So, mark your calendars for November 5th, because Obsidian is about to give us all a reason to lose another hundred hours in the Hollowborn crisis, and honestly, we couldn't be more ready.
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#Pillars of Eternity
#turn-based mode
#update
#Obsidian Entertainment
#PC gaming
#public beta